Rotate

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Rotate input images or masks along any of the three principal image axes.

Inputs

Input

Input image or mask.

Type: Mask, Image, List, Required, Single

Outputs

Output

Resulting image after rotation.

Type: Mask, Image, List

T(X)

The resulting transform.

Type: Struct

Settings

Direction Selection

Set direction of rotation.

Values: Clockwise, Counter-clockwise

Angle [deg] Float

Rotation angle in degrees.

Axis Selection

Select the principal axis around which to rotate the image.

Values: i, j, k

Extrapolation Value Float

Set voxel values for extrapolated voxels.

Interpolator Selection

Select the interpolator. Nearest neighbour and linear transforms are fast, but give the least accurate results. Windowed sinc methods are more accurate, but are also slower.

Values: Nearest Neighbour, Linear, BSpline Order 2, BSpline Order 3, BSpline Order 4, BSpline Order 5, Gaussian, Hamming Windowed Sinc, Cosine Windowed Sinc, Welch Windowed Sinc, Lanczos Windowed Sinc, Blackman Windowed Sinc

See also

Keywords: