Mask
Class: NodeStructProcessor
Selects and renders a structure to a binary mask from an RT-Struct Collection on a reference image.
Example workflows
Inputs
Image
The input image on which to render the structures.
Type: Image4DFloat, Required, Single
Structures
The structure set to render.
Type: RTStructCollection, Required, Single
Outputs
Mask
The rendered mask.
Type: Image4DBool
Statistics
Statistics regarding the mask and smooth mask, such as volumes and volume error. Volume error is the relative difference between the volume calculated directly from the polygon structure compared to the rendered binary and smooth mask.
Type: DataCollection
Settings
Struct Selection
Structure Name(s) Text
Name of the structure to render, if you define several structures as a comma separated list it will render the first structure that matches.
Condition Selection
Condition to use when matching strings to find the structure.
Values: Equals, Contains, NotEqual, DoesNotContain, Regex
Case Sensitive Boolean
When enabled a case sensitive string match will be used.
Initial Supersampling
Method Selection
Sets the initial supersampling method.
Values: None, Grid, Random
Grid Divisions X Integer
Sets the number of sub voxel divisions in the X-direction for grid supersampling.
Grid Divisions Y Integer
Sets the number of sub voxel divisions in the Y-direction for grid supersampling.
Grid Divisions Z Integer
Sets the number of sub voxel divisions in the Z-direction for grid supersampling.
Number of Points Integer
Sets the number of sub voxel points to generate for random supersampling.
Adaptive Supersampling
Adaptive Method Selection
Sets the adaptive supersampling method. Can only be used if initial supersampling is used, it will resample any voxel that has a value >0 and <1 after the initial supersampling.
Values: None, Grid, Random
Adaptive Grid Divisions X Integer
Sets the number of sub voxel divisions in the X-direction for grid supersampling.
Adaptive Grid Divisions Y Integer
Sets the number of sub voxel divisions in the Y-direction for grid supersampling.
Adaptive Grid Divisions Z Integer
Sets the number of sub voxel divisions in the Z-direction for grid supersampling.
Adaptive Number of Points Integer
Sets the number of sub voxel points to generate for random supersampling.
Mask Generation
Threshold(%) Number
Sets how much of a single voxel that needs to be inside the structure for the voxel to be set to one in the mask.
Threshold Type Selection
The type of criteria used to set the resulting mask voxel to 1.
Values: HigherOrEqual, Higher, LowerOrEqual, Lower, Equals
Structure Geometry
End Cap Thickness (mm) Number
Sets the end cap thickness of the structure.
See also
Keywords:
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